

configure -disable-shared -enable-unicode -disable-debug -disable-debug_gdb -with-libiconv-prefix=/opt/local & make -j8

The basic command to configure and compile the package is the following: Leave a space after the command, than drag and drop the wxMac uncompressed folder into the Terminal window: the complete path of the folder will be printed on screen.
#Amule macos x archive#
Get the source from: (Source Archives: wxMac) and extract the archive on your desktop. This library is used to make aMule 'multi-platform'.
#Amule macos x for mac os#
WxMac is the port of the wxWidgets library for Mac OS X.
#Amule macos x install#
$ sudo port install automake binutils flex libpng libcryptopp gd2 libgeoip libupnp These are the package that provides (with dependancies) all needed libraries and tools to build wxWidgets and aMule with most of feature: So you should set build_arch to i386 (about line 59) into /opt/local/etc/macports/nf to be sure to build every port against i386 architecture (x86_64 is useless since 64-bit Carbon libraries does not exists and wxCocoa is not ready yet). WARNING: binutils fails building universal. Please note that default architecture on Snow Leopard is x86_64 if the CPU supports it, i386 otherwise. Since Snow Leopard doesn't support ppc architecture anymore, the universal variant can be used to switch both i386 and x86_64 version on. You can use this variant on Leopard to switch both ppc and i386 version on. $ sudo port variants package_name Notes about Universal variantĪs stated here, MacPorts has different build_arch settings for universal variant. You can list all available variants with: $ sudo port install package_name +universal Port variants can be invoked with the plus sign: You can upgrade all the packages installed with Packages list can be downloaded/updated through
#Amule macos x how to#

You can download the most recent version of Xcode from Apple, but you will need to sign up for a free-of-charge developer account first or log-in using your iTunes Store account. You will need at least version 2.1 of Xcode, a more recent version is preferable though. Xcode is Apple's development environment. Get the sources and development tools Step 1: Download and install Xcode To compile aMule from source you need some development tools, the wxWidgets library and the aMule source. Note: You might want to take a look at the Mac-specific usage article.Ĭompiling from source allows most current bug reports, because you can compile and test the SVN snapshot of the very day. To start aMule, double-click the application icon. Now, to install the downloaded binary, just drag the aMule application to a folder of your choice (e.g., /Applications). The official release is considered 'stable', but every now and then applications are built from the current source to allow more people to test new features or the like.Ĭheck the Mac forum for the most recent user posted binary: aMule forum If you don't want to bother with installing and compiling all those tools and sources, then get one of the pre-compiled aMule applications.
